GLMapPoint
struct GLMapPoint {}
GLMapPoint
always uses internal map coordinates. From 0 to GLMapPointMax
for X and Y axis. Origin is at the top left corner.
GLMap 1.3.0 Docs (99% documented)
struct GLMapPoint {}
GLMapPoint
always uses internal map coordinates. From 0 to GLMapPointMax
for X and Y axis. Origin is at the top left corner.