GLMapVectorLayer
Objective-C
@interface GLMapVectorLayer : GLMapDrawable
Swift
class GLMapVectorLayer : GLMapDrawable
GLMapVectorLayer
is used to draw multiple vector objects on the map.
-
Initializes an empty vector layer that will be displayed with the given drawOrder.
Declaration
Objective-C
- (instancetype _Nonnull)initWithDrawOrder:(int32_t)drawOrder;
Swift
init(drawOrder: Int32)
Parameters
drawOrder
The draw order of the object.
-
Initializes an image that will be injected into the map tile data (for example, you can set a vector object that can be displayed under map elements).
Declaration
Objective-C
- (instancetype _Nonnull)init;
Swift
init()
-
Sets the vector object to draw.
See
Declaration
Objective-C
- (void)setVectorObject:(GLMapVectorObject *_Nonnull)object withStyle:(GLMapVectorCascadeStyle *_Nonnull)style completion:(dispatch_block_t _Nullable)completion;
Swift
func setVectorObject(_ object: GLMapVectorObject, with style: GLMapVectorCascadeStyle) async
Parameters
object
The object to draw.
style
The style of the object.
completion
A block called when the object is ready to draw.
-
Sets the vector objects to draw.
See
Declaration
Objective-C
- (void)setVectorObjects:(GLMapVectorObjectArray *_Nonnull)objects withStyle:(GLMapVectorCascadeStyle *_Nonnull)style completion:(dispatch_block_t _Nullable)completion;
Swift
func setVectorObjects(_ objects: GLMapVectorObjectArray, with style: GLMapVectorCascadeStyle) async
Parameters
objects
The objects to draw.
style
The style of the objects.
completion
A block called when the objects are ready to draw.