GLMapVectorObjectArray
Objective-C
@interface GLMapVectorObjectArray : NSObject
Swift
class GLMapVectorObjectArray : NSObject
GLMapVectorObjectArray
is fast and compact container for vector objects. It uses C++ vector of C++ objects inside.
-
Initializes empty array
Declaration
Objective-C
- (nonnull instancetype)init;
Swift
init()
-
Initializes empty array with given initial capacity
Declaration
Objective-C
- (nonnull instancetype)initWithCapacity:(NSUInteger)capacity;
Swift
init(capacity: UInt)
-
Returns the object located at the specified index. If index is beyond the end of the array (that is, if index is greater than or equal to the value returned by count), an NSRangeException is raised.
Declaration
Objective-C
- (nonnull GLMapVectorObject *)objectAtIndex:(NSUInteger)index;
Swift
func object(at index: UInt) -> GLMapVectorObject
Parameters
index
An index within the bounds of the array.
Return Value
The object located at index.
-
Returns the object at the specified index. This method has the same behavior as the
objectAtIndex:
method. If index is beyond the end of the array (that is, if index is greater than or equal to the value returned by count), anNSRangeException
is raised. You shouldn’t need to call this method directly. Instead, this method is called when accessing an object by index using subscripting.Declaration
Objective-C
- (nonnull GLMapVectorObject *)objectAtIndexedSubscript:(NSUInteger)index;
Swift
subscript(index: UInt) -> GLMapVectorObject { get }
Parameters
index
An index within the bounds of the array.
Return Value
The object located at index.
-
The number of objects in the array.
Declaration
Objective-C
@property (readonly) NSUInteger count;
Swift
var count: UInt { get }
-
Adds object to array
Declaration
Objective-C
- (void)addObject:(nonnull GLMapVectorObject *)object;
Swift
func add(_ object: GLMapVectorObject)
-
Inserts object to array at given index
Declaration
Objective-C
- (void)insertObject:(nonnull GLMapVectorObject *)object atIndex:(NSUInteger)index;
Swift
func insert(_ object: GLMapVectorObject, at index: UInt)
-
Inserts objects to array at given indexes
Declaration
Objective-C
- (void)insertObjects:(nonnull NSArray<GLMapVectorObject *> *)objects atIndexes:(nonnull NSIndexSet *)indexSet;
Swift
func insert(_ objects: [GLMapVectorObject], at indexSet: IndexSet)
-
Removes object at given index
Declaration
Objective-C
- (void)removeObjectAtIndex:(NSUInteger)index;
Swift
func removeObject(at index: UInt)
-
Removes object at given indexes
Declaration
Objective-C
- (void)removeObjectsAtIndexes:(nonnull NSIndexSet *)indexSet;
Swift
func removeObjects(at indexSet: IndexSet)
-
Removes all objects from array
Declaration
Objective-C
- (void)removeAllObjects;
Swift
func removeAllObjects()
-
Converts GLMApVectorObjectArray to NSArray
Declaration
Objective-C
- (nonnull NSArray<GLMapVectorObject *> *)array;
Swift
func array() -> [GLMapVectorObject]
-
Cluster array with radius
Declaration
Objective-C
- (nonnull NSArray<GLMapVectorObjectArray *> *)clusterWithRadius:(double)radius;
Swift
func cluster(withRadius radius: Double) -> [GLMapVectorObjectArray]